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Just one and a half weeks since we started using the bge, and the progress has been insane. Theres way too much for one post.
GLSL is now integrated in the BGE, just enable it in the game menu to preview it in the 3d view, and itll look exactly the same when you press P. Support for nodes, multiple uv layers, all blending modes …
This could be done by having a rocky edge poking through the grassy edges of platforms, which enable the player to grab hold of and climb up. That way, that grassy edges become areas where it is too slippery to climb up. A simple difference, but…










